PC News

20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
PC

20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas

Photojournalist Frank West is heli-dropped into the Willamette Parkview mall, following a tip-off that there’s something sinister going down in the sleepy Colorado town. Impressively undeterred by the sight of people eating each other by a school bus during his fly-by, he instructs his pilot to drop him off on the mall roof and return for him in exactly three days. The rest, more or less, is up to you. If you decide to do absolutely nothing but lounge around in the security room for 72 in

EA expect their $55 billion sale to Saudi Arabia and private equity firms to close next week, with "all regulatory approvals required" in place
PC

EA expect their $55 billion sale to Saudi Arabia and private equity firms to close next week, with "all regulatory approvals required" in place

About a week on from getting the thumbs up from the European Commission, the $55 billion leveraged buyout which will see Saudi Arabia, Silver Lake and Jared Kushner-founded investment firm Affinity Partners become the new owners of EA and take it private is expected to close next week, the company have announced. Read more

A former Assassin's Creed dev is making a ghost-hunting horror mystery based on visits to abandoned convents, in which your greatest weapon is a chunky instant camera
PC

A former Assassin's Creed dev is making a ghost-hunting horror mystery based on visits to abandoned convents, in which your greatest weapon is a chunky instant camera

What's the next logical games industry career step after being a cinematic director on Deus Ex: Human Revolution, a lead cinematic consultant on XCOM: The Bureau, and a director at Ubisoft Montreal working on Assassin's Creed Unity and the recently reborn 1666: Amsterdam? If you answered "explore abandoned convents with a camera crew, proceed to make a horror game about it", then you are clearly Jesse Malcolm Sweet, developer of Sisters of Solitude, and I'll thank you to keep your nose out of