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"We were wrong": Wardogs devs end Season 2's team-specific cash and XP bonus experiment after a single, tumultuous day
PC

"We were wrong": Wardogs devs end Season 2's team-specific cash and XP bonus experiment after a single, tumultuous day

Season 2 of Wardogs, the multiplayer sandbox FPS currently blasting and/or politely driving its way through early access, introduced an un usual "social experiment" when it launched yesterday. In an attempt to rehabilitate the reputation of its Lonestar faction, a.k.a the infamous Blue Team, developers Bulkhead began granting bonus XP and cash – the latter being the upgrade-focused game’s lifeblood – to Blue players alone. The hypothesis, apparently, was that more skilled play

The Blood of Dawnwalker's update 1.1 adds a "forgiving" difficulty setting, but I think I'll find it hard to forgive its introduction of "directional animal petting"
PC

The Blood of Dawnwalker's update 1.1 adds a "forgiving" difficulty setting, but I think I'll find it hard to forgive its introduction of "directional animal petting"

Quick! Hit left scratch ear! Hit down rub belly! Slap right bum pats! Annnnd you've died because you failed to parry a paw coming for you with the force of a vampire's claw. This is how I assume things will go if I boot up The Blood of Dawnwalker once its 1.1 update debuts. Devs Rebel Wolves, in their infinite wisdom, claim to be set to add in "directional animal petting" as part of it. Read more

The creator of last year's cult hit RPG The Necromancer's Tale is back with The Lich Wars, a storybook RPG that follows 30 years of undead botheration
PC

The creator of last year's cult hit RPG The Necromancer's Tale is back with The Lich Wars, a storybook RPG that follows 30 years of undead botheration

Psychic Software have announced The Lich Wars, a standalone prequel for their widely acclaimed RPG The Necromancer's Tale. Widely acclaimed by me, anyway. I'm pretty wide, these days – the local Morrisons keeps doing discounts on 80-biccy packets of bourbon creams. I liked The Necromancer's Tale specifically for how it wove a whole RPG around the narrative dynamics of a single RPG class, with players performing rituals in each chapter to develop their morbid spellcraft, while managing the

Cyberpunk 2077 movie "won't be a one-to-one translation of the game's story", CD Projekt Red boss confirms, and boy do I think that's the right move
PC

Cyberpunk 2077 movie "won't be a one-to-one translation of the game's story", CD Projekt Red boss confirms, and boy do I think that's the right move

Since the existence of plans for a Cyberpunk 2077 live-action adaptation from devs CD Projekt Red and Paramount Pictures was revealed last week, I've been hoping it won't take the form of porting V's tale from the game to the big screen. Such a thing wouldn't necessarily be terrible, but I like my game adaptations a bit more on the original story side of things, as Cyberpunk tie-in anime series Edgerunners has been. The good news is that one of CD Projekt Red's big bosses has now confirmed that