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Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch
PC

Supermassive Games are the latest studio to announce layoff plans, with 75 jobs at risk just three months after Directive 8020 launch

Until Dawn and The Dark Pictures Anthology devs Supermassive Games have announced the beginning of redundancy consultations for up to 75 of its staff, a process that will almost certainly add to the thousands of layoffs endured by the games industry over the past few years. Posted on Not Twitter earlier today, the announcement of these imminient cuts comes just three months after Supermassive’s most recent horror adventure, Directive 8020, and contains wording that’s uncomfortably r

Stay Hard Run codes (August 2026)
PC

Stay Hard Run codes (August 2026)

Here are all of the new Stay Hard Run codes that you can redeem for free points, miles, and rebirths.

"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
PC

"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA

In Bit Reactor's XCOM-style tactics RPG Star Wars: Zero Company, you play a custom character called Hawks who is referred to using they/them pronouns. With my armchair producer hat on, I suspect this is partly just a way to avoid recording several sets of voice lines for different player pronoun choices. But Zero Company as a whole does support expressions of gender that differ from heteronormative male and female archetypes – or at least, which differ enough to make me, a cisgender writ

Knytt, one of 2006's most charming indie platformers, has a surprise Steam re-release - and it’s still free
PC

Knytt, one of 2006's most charming indie platformers, has a surprise Steam re-release - and it’s still free

2006 saw, among such other major events as analogue TV being switched off in Luxembourg, the release of Knytt: a breezy freeware platformer in which you spend a nice couple of hours gathering up parts for your crashed spaceship. While not entirely devoid of light peril, so tranquil and airily atmospheric was Knytt’s run-and-jumpery that someone once asked, among these very pages, whether you could consider it a walking simulator. Solo dev Nifflas has long since moved on, but Knytt itself