Saros Doesnât Like Being a Roguelike, So Why Is It One?
âARCADE IS DEAD,â developer Housemarque abruptly decreed in all caps on its blog shortly after Matterfallâs release in 2017.This candid manifesto explained how the team saw no future developing the arcadey games it had specialized in for over two decades and was moving onto different genres. Returnal was the result of this shift in focus, taking the aesthetics and chaos inherent to Housemarqueâs house style and throwing it all into a roguelike third-person shooter. It was a cult hit that saw cri