How the Clair Obscur: Expedition 33 dev process powered creative design freedom
Iâm Tom Guillermin, co-founder and CTO of Sandfall Interactive, and Iâm excited to share some insight into how our team created the community and critically acclaimed RPG Clair Obscur: Expedition 33. This blog draws on our session at the GDC (Game Developers Conference) Festival of Gaming, where video game professionals from across a range of […]