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Marvel Tƍkon: Fighting Souls to add Jane Foster's Thor, Venom and Jubilee - following Phoenix Cyclops - in its Year One DLC pass
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Marvel Tƍkon: Fighting Souls to add Jane Foster's Thor, Venom and Jubilee - following Phoenix Cyclops - in its Year One DLC pass

Following the announcement of Phoenix Cyclops as the game's first DLC character back in July (who'll finally be joining the roster on November 2nd), Arc System Works have ripped the plaster off and revealed all the other new fighters set for Marvel Tōkon: Fighting Souls' Year One phase. Courtesy, by the by, of a beautiful illustration by Peach Momoko, the artist of 2024's unique Ultimate X-Men run. Read more

Castlevania: Belmont’s Curse review - a fantastic action game, a less than stellar Metroidvania
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Castlevania: Belmont’s Curse review - a fantastic action game, a less than stellar Metroidvania

Rose Belmont is not her father. Rose is something new: the next generation of the legendary vampire hunters spending her life trying to step out of Trevor's shadow, to be seen as the self-reliant woman she is. Any monster that faces her is surprised to see a young girl, not the grizzled old man they've grown used to. But, despite these expectations, despite the long shadow her family tree casts, Rose tries to prove herself. She will not rely on, or be saved by, what came before. She will bloss

RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

Ludeon Studios, developers of sci-fi colony construction sim RimWorld, have announced in a Steam update that the game will be moving over from Unity to the studio's own in-house Waylith Engine in its upcoming update 1.7. Ludeon states that the game will "look and play exactly the same", but performance will see an improvement of around 2-4x. Update 1.7 on Waylith promises "faster startup time, game load time with big mod lists, map generation, world generation, general ticks-per-second, and jus

"No more hand-written code": Epic reportedly impose "AI-first" model on creators of new Disney shooter with Marvel and Star Wars characters
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"No more hand-written code": Epic reportedly impose "AI-first" model on creators of new Disney shooter with Marvel and Star Wars characters

The happy-go-lucky bigwigs at Epic Games have instructed the creators of an unannounced shooter that features Marvel and Star Wars characters to complete their project using an "AI first" production model, according to a report, with generated art and code. The Disney collaboration in question was allegedly due for release in March, but has now been delayed indefinitely. The game's makers are, we're told, being ordered to make heavier use of Anthropic's Claude and similar tools. Read more