PC
The first thing I noticed about turn-based tactics game Dobbel Dungeon is that you can see fingerprints on the playdough character models. Even hard metallic objects such as swords are decked with faint, glimmering whorls. I’d have liked the game to let me leave my own prints on those playdough characters, care of the biometrics functionality I assume is secretly built into my work laptop. Perhaps they could have made this part of a proper degradation system, with high level characters lo