How to beat every Invasive Monster in Monster Hunter Stories 3
Don't even bother trying to talk to these monsters.
Don't even bother trying to talk to these monsters.
The biggest stain on Arc Raiders is easily the use of AI voice acting. It stinks! There's no soul to it, and it deprives actors from being able to perform their craft. But, based on some comments from CEO Patrick Söderlund, it sounds like Embark are finally starting to realise that, oh yeah, it is actually better to work with a real human being (though this doesn't mean they're not using AI any more). Read more
No PvP, but a familiar loop nonetheless.
"Popular game, but you do this instead," is a tale as old as time, birthing efforts that range from rote to deliciously fresh. Making comparisons like that is always a gamble, as you're immediately pointing towards the gold standard that your game has to at least be almost on par with, perhaps even better, to make any real headway. And while I haven't played Eye of the Match, it being billed as Papers, Please, but you're a virtual referee for football matches is certainly a pitch I can get beh
There's no accounting for taste.
You know, I wish there were more morally dubious protagonists in the world of video games. I know why there's not, many people want to identify with the characters they're embodying. But then I think about every other storytelling medium out there and how some of my favourite pieces feature people that aren't supposedly good or heroic, and long for the same in games. So, I'm quite interested in WITCHHUNTER.exe, a throwback text adventure game that actually has quite a lot of pretty pixel art w
Samson has a great premise, but the new footage leaves me with concerns.
Trigger Happy Interactive's remake is a fun upgrade for fans of the original mod, but it doesn't quite live up to the standards of the survival horror greats.
Australia is the latest country to ban access to adult content online for anyone who wonât upload their ID and, of course, interest in VPNs is spiking.
Even if you get them all wrong, at least you'll enjoy the pretty pictures.
Marathon has entered its second week of existence, even if it somehow feels like it's already been around forever (perhaps that's the discourse I'm remembering now that I think about it), and Bungie have been ticking away at updates bit by bit. Just this week an update was introduced that made UESC enemies a tad weaker, and now Bungie have outlined what you can expect from update 1.0.5 which is coming to the shooter next week. Read more
Embark is not ending its use of generative AI, which it sees "first and foremost as a production tool."
Broadly speaking accessibility features still have a long way to go in most games, however, one that has been cropping up more and more are phobia-sensitive options. It cannot be understated how many don't like spiders! So the increase in such features is welcome as someone who perhaps doesn't have a phobia but would still like the option to not look at the eight-legged devils. And according to March's Slay the Spire 2 newsletter, sorry, neowsletter, a phobia accessibility mode is on the way.
Players have attempted over 25 million runs.
Call of Duty Warzoneâs new Black Ops Royale mode is adding a solo queue option, alongside increased redeploy towers and activity spawns.
PC cases that warm my cold, undead heart.
Is that developer actually lazy for leaning on an old reload animation, or are they simply smart?
But should you give Oeuf a fry, or ovoid it entirely?
"We're planning to continue improving and patching the game after launch."
Mega Crit isnât committing to a Slay the Spire 2 update timeline, but plans to add phobia accessibility and Steam Workshop support next.
Zombie Panic! arrives with a new fatigue system, reworked maps and "zombie vision".