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"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there
PC

"Dragon Age: Origins wasn’t the most attractive game": BioWare's old series producer still thinks a DA remaster trilogy is worth it, but the knowhow isn't there

Former Dragon Age series producer Mark Darrah has shared his tuppence worth on the likelihood of BioWare and EA ever commissioning a full-on original Dragon Age trilogy remaster or remake. He thinks such a remastering or remakering would sell pretty well, not least because OG Dragon Age looks like a toilet bowl in a Silent Hill game (I exaggerate the sentiments here slightly). But he also thinks the odds of such a project are low, for the straightforward reason that nobody either inside or outs

Double Fine get layoffs after split from Microsoft
PC

Double Fine get layoffs after split from Microsoft

Double Fine have announced that 23 members of their team have been let go, as they need to cut down on expenses to keep the studio alive.Read the full article on GamingOnLinux.

"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs
PC

"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all, particularly a 3D one. But for Mike Bithell and his next game Vampirium: 1997, keeping things slim lets him put a new verb in without much hassle. Read more

After gaining independence from Xbox, Double Fine are laying off a quarter of their staff
PC

After gaining independence from Xbox, Double Fine are laying off a quarter of their staff

It's another one of those days, as Double Fine have announced that they are laying off 23 members of staff. This comes weeks after their split from Xbox that left them independent once more, which also saw South of Midnight developers Compulsion go indie, and State of Decay studio Undead Labs and Senua's Ninja Theory acquired by new, as of yet to be confirmed owners. Read more