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KingFish is a co-op roguelike where one of you gets to play a city builder while the other plays an action game
PC

KingFish is a co-op roguelike where one of you gets to play a city builder while the other plays an action game

We all love a little city builder around here, right? Course we do! But I'm sure not all of our friends do, they'd rather be off hacking and slashing and other such brutish things. KingFish, then, might present a pleasant opportunity to bring you and said friend together, for it is both a city builder and an action game, where one of you gets to do the building, while the other gets to do the fighting. Read more

Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on
PC

Hark! Sega's mysterious and vague "Super Game" is dead, though its Jet Set Radio and Crazy Taxi reboots live on

Oh now! Say it ain't so! Sega's mysterious and vague "Super Game" is… dead? I'm afraid so, kiddo, so bust out the shovel. This Super Game has been a part of Sega's long-term strategy for a while now, in fact it was even meant to be out by the end of the last fiscal year. That didn't happen! Sega even said their goal was to "create a game so revolutionary that it attracts far more active users than any of the Group’s games to date." Except as of the studio's latest financial result

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either
PC

"It's expensive and it doesn't age": Why Ken Levine didn't aim for realistic graphics in BioShock, and won't for Judas either

While there has always been a portion of the games industry that's pushed and pushed for the cutting edge of graphics, using only the prettiest polygons and most verdant vertices in their games, Bioshock director Ken Levine hasn't got much time for graphical realism: "It's expensive and it doesn't age". That's not to say Judas, his narratively-flexible immersive sim follow up to Bioshock, will look like a dog's dinner, rather he's making an argument for style over photorealism. Read more