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Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
PC

Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it

Forza Horizon 6 is already Steam Deck Verified, which I’m forced to concede makes much of this article surplus to requirements. Yes alright, big green checkmark, you can convey the meaning of "it works" without publishing an entire performance and settings guide, or indeed needing to spell out the words "it" or "works". But then we’ve known that since March anyway, so I guess we’re both stating the obvious. Or are we? FH6 may follow Forza Horizon 5 down the smoothly tarmacked

Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes
PC

Forza Horizon 6 is lightweight enough to perform on just about any PC - though its new ray tracing modes slam on the brakes

Forza Horizon 6’s bootful of PC-specific tech features was apparently stuffed enough to warrant a big, colourful blog post about them. Ultrawide support? Yes. DLSS 4 and FSR 4? Both. Ray tracing? A resounding hai, those souped-up lighting and reflection effects escaping FH6’s car-ogling mode and adorning its open world for the first time in the series. Actually playing the thing, however – and/or spending enough time in its benchmarking tool – reveals that its PC perform

Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"
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Exodus' former studio head James Ohlen touches on why he left Archetype Entertainment: "I was running on fumes"

Back in December of last year, despite being the head of the studio, James Ohlen left Archetype Entertainment, also leaving his role as producer on Exodus behind. It was a bit of a surprise, given that he co-founded the studio after having retired from BioWare in 2018. Now, in a recent interview, Ohlen explains why he made the call, coming down to potentially the most unifying experience in game dev: burnout. Read more

Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer
PC

Moss: The Forgotten Relic is a shinier, VR-less fusion of the two beloved puzzle platformers that's out this summer

There's always a twinge of sadness when a game designed for VR later gets ported to be played on a regular screen, primarily because it's just not technically the realm the game was made for. That's sad to me! On the other hand, I do not own a VR headset, so I do win in those instances as well. Like today, for instance, as the Moss series is getting a VR-less version, with both games combined into one neat package. Read more

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"
PC

For Control: Resonant's creative director, the series has always been "the Remedy version of an RPG experience"

I wouldn't label Remedy's Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we're talking mechanical genres, shooter fits it best. Then the sequel, Control: Resonant, got announced and turned out to be an action RPG. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series' early days, he's long thought of it as an RPG. Read more