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Star Trek: Outposts Unknown's demo introduces an upbeat settlement builder, though my crew of clocking-out ship slackers wouldn't last a day in RimWorld
PC

Star Trek: Outposts Unknown's demo introduces an upbeat settlement builder, though my crew of clocking-out ship slackers wouldn't last a day in RimWorld

Offworld settlement builders delight in forcing their pebble-gathering, ore-hoarding colonists into a life of subsistence scrounging by way of disaster: a crashed spaceship or cryogenic malfunction leaving them no choice but to eke out an existence on a hostile rock. Star Trek: Outposts Unknown, announced yesterday and already bearing a demo, is different. Your team of explorers aren’t trapped; in fact, if they’re anything like mine, they’ll be knocking off and back on the mot

Gothic remake lockpicking backlash raises the fascinating question of whether anybody really enjoys lockpicking in RPGs
PC

Gothic remake lockpicking backlash raises the fascinating question of whether anybody really enjoys lockpicking in RPGs

Alkimia Interactive and THQ's Gothic remake launched over the weekend, and many are the complaints that the RPG's revised lockpicking system is far too hard. I know, right - tricky lockpicking in a game set in a giant prison! Please excuse me while I lift both hands from the keyboard and strenuously knead my face into a shocked expression. Read more

Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms
PC

Stealth's been replaced with scrappy swordfighting in Resonance: A Plague Tale Legacy, but what I really miss are the rat swarms

I've never mastered the combat of Sekiro and Sifu. They're games that demand you recognise an incoming attack and match it with millisecond perfect parries and dodges. Success sees you turn a foe's assaults against them, ducking under their swinging blade and popping up behind them to deliver a precise punch to their kidney; failure sees you knocked to the ground or cut in two. So it's not great news for me that Resonance: A Plague Tale Legacy has dropped its stealth roots in favour of combat i

Resident Evil Veronica is the remake I'm most excited about, because the original was such a mess
PC

Resident Evil Veronica is the remake I'm most excited about, because the original was such a mess

Of all the Resident Evil remakes to burst forth from Capcom like zombie-spawn in recent years, I am most intrigued by the just-unveiled Resident Evil Veronica. The original game, released in 2000 for sixth generation consoles, is an important entry in the series, but it's also a mess that probably stands the most to benefit from a shiny coat of RE Engine paint. Read more

To the delight of its skateboarding aliens, I have failed to solo Saturday morning cartoon-styled co-op roguelike Maximum Thunderness as if I have four hands
PC

To the delight of its skateboarding aliens, I have failed to solo Saturday morning cartoon-styled co-op roguelike Maximum Thunderness as if I have four hands

A mass of flailing fingers flop against my desk. I'm doing badly at playing cartoony roguelike shooter Maximum Thunderness with a controller. The fact I'm trying to play its demo on mouse and keyboard at the same time, in order to appreciate the co-op element of the game's battles with skateboarding aliens, probably isn't helping. In fact, it almost certainly isn't. Read more

This week in PC games: some enormous space sims and strategy games, plus a cheery prop hunt where you paint your own camouflage
PC

This week in PC games: some enormous space sims and strategy games, plus a cheery prop hunt where you paint your own camouflage

Good news, everybody! We made it through the Summer Game Fest weekend pretty much unscathed. True, I have depleted neighbourhood stocks of ginseng and also, lost the ability to blink, but we got another Duskers out of it, didn't we? Also some footage of gunfights in a Fumito Ueda game, which distressed me less than it might have if I'd had any fluid left in my head when they screened the thing. In equally happy news, we've dealt with the problem of the Maw eating Geoff Keighley and/or spawning

"Trust that we're going to be smart about this" Amazon Game Studios boss says of 007 First Light sequels, while insisting he didn't confirm who'll publish them
PC

"Trust that we're going to be smart about this" Amazon Game Studios boss says of 007 First Light sequels, while insisting he didn't confirm who'll publish them

Last week, Amazon gaming general manager Jeff Gattis rather put the cat amongst the pigeons when talking about James Bond's future in games now IO Interactive's 007 First Light is out. He was cited by Polygon as having said that, since they'll be happening post-Amazon's acquisition of the full Bond rights, any follow-up would be "done by MGM and, theoretically, by Amazon Game Studios". When asked about Gattis' comments, Amazon were quick to declare that it's "still too early to discuss future p